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Re: [E-devel] Quality of svg icons in E17

On Tue, 10 Oct 2006 12:15:50 +1000 Daniel Kasak <dan@entropy.homelinux.org>

> jose_ogp@juno.com wrote:
> > 	I can't really imagine why they would look much different, vs.
> > scaling pngs, now from before. As raster mentions, it uses the same
> > scaling path for both, and the initial size at which they're loaded
> > hasn't changed either. Do they look exactly the same 'unscaled', vs.
> > the way they did before?
> >   
> Yes.
> > 	Anyway... sure, an option to set the initial size of the svg
> > icon on load would be something worth considering later.
> >   
> Sounds good to me. If you're looking for a default value, perhaps the
> shelf size * 1.5, which would make it look good when zoomed in?

thats one option. though thats only due to usage patterns in ibar etc. i think
i will (eventually) just make it a config value. for now 64x64 is not too
bad. :)

> >>> On the other hand, I have noticed a significant increase in
> >>> rendering quality in other areas - both of the animated backgrounds
> >>> I'm working on are rendering a lot cleaner now  :) 
> >>>
> >>>       
> > 	Ummm... "rendering a lot cleaner" as in .... ????
> >   
> Well it's a little hard to put my finger on exactly. In my first
> animated wallpaper, 'Tamanu' ( on http://www.get-e.org ) the particle
> explosion looks significantly different. It looks identical to how it
> looks in Blender :) To be honest, I hadn't really paid much attention
> before, but I think after the premul changes, this was one of the 1st
> things I noticed. I looked at the wallpaper and said "Hey wow. That's
> how it's supposed to look". The particles are rendered very smoothly.
> They used to be kinda hairy / fuzzy. The same goes for another wallpaper
> I'm working on with a friend ( I wanna release it, but he's not
> satisfied with it yet ). I had another particle explosion that looks
> significantly clearer now, and also some text ( an Enlightenment logo )
> down the bottom of the screen, which is rendered on top of another image
> looks significantly clearer now. This is particularly true for straight
> lines on a slight angle - they used to be kinda blurry, but are now very
> crisp.
> Dan
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------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    raster@rasterman.com
Tokyo, Japan (東京 日本)