[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [E-devel] Quality of svg icons in E17



On Mon, 9 Oct 2006 05:57:20 GMT "jose_ogp@juno.com" <jose_ogp@juno.com> babbled:

> 
> > > Hi all.
> > > 
> > > I can't be sure about this, but I *think* the quality of icons
> > > based on svg images has dropped recently. If I make an application
> > > icon based on a png file, when I put it in the bar and point at it
> > > ( with the darkness theme, that zooms icons when you point at the
> > > ), it scales up quite well - ie looks very smooth. But if I do the
> > > same thing with an svg image, it looks fine in it's default state,
> > > but when I point at it and it scales up, it gets a little hairy.
> > > Perhaps svg images should be rendered at a higher resolution?
> > > Were they before? I've only noticed this now anyway.
> > 
> > if the icon is a scalable format e_icon asks for the loader to pre-
> > render it at 64x64. this hasn't changed since svg support popped in.
> > so the icons u see on screen will be rendered up or down from 64x64
> > pixels. it can be made bigger but then u pay a cost in extra ram
> > usage. (64x64 will use up 16kb. 128x128 will use 64kb - PER ICON).
> > no there isn't a config setting for this (currently). note that svg
> > images are simply rendered to a bitmap on load - so after that they
> > are like any other bitmap image file.
> > 
> > so basically - no - they were not rendered at a higher res (after i
> > added evas load options which was now a month ago or so). unless u
> > have screenshots to demonstrate something....  :) 
> 
> 	I can't really imagine why they would look much different, vs.
> scaling pngs, now from before. As raster mentions, it uses the same
> scaling path for both, and the initial size at which they're loaded
> hasn't changed either. Do they look exactly the same 'unscaled', vs.
> the way they did before?
> 	Anyway... sure, an option to set the initial size of the svg
> icon on load would be something worth considering later.

definitely will consider it later :)

> > > On the other hand, I have noticed a significant increase in
> > > rendering quality in other areas - both of the animated backgrounds
> > > I'm working on are rendering a lot cleaner now  :) 
> > > 
> 	Ummm... "rendering a lot cleaner" as in .... ????

scaling will interpolate without using the blank pixel rgb values so you will
lose fringing etc. :)

>    jose.
> 
> 
> 
> -------------------------------------------------------------------------
> Take Surveys. Earn Cash. Influence the Future of IT
> Join SourceForge.net's Techsay panel and you'll get the chance to share your
> opinions on IT & business topics through brief surveys -- and earn cash
> http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV
> _______________________________________________
> enlightenment-devel mailing list
> enlightenment-devel@lists.sourceforge.net
> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
> 


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    raster@rasterman.com
裸好多
Tokyo, Japan (東京 日本)