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On Tue, 5 Sep 2006 17:31:15 +0200
Rene Rebe <rene@exactcode.de> wrote:

> Hi,
> 
> On Tuesday 05 September 2006 17:11, Carsten Haitzler wrote:
> > > Of course I did not expect anyone to fix it for me, I just wanted
> > > to know from the Evas overguru if said steps would be needed to
> > > address this.
> > >
> > > I noticed this because I'm right now working on the third
> > > user-space boot screen (splash) project because usplash and
> > > splashy are just crap all over.
> > >
> > > I think some few lines of glue code with Evas doing the rendering
> > > would be a awesome alternative. Maybe I come back in some days
> > > with some real world code ,-)
> >
> > excellent! - though note - it is very easy to just run in 16bpp or
> > 24bpp - these days there is no excuse not to run in 16bpp at least.
> > the difference in quality between 8 and 16 is ENORMOUS and there
> > isn't a "sane" gfx card today that can't do 16bpp - if it can do 8.
> > if you are doing graphical splashes... it can be in 16bpp - or
> > 24/32 :) trust me though - the quality difference is amazing. 8bpp
> > just looks completely awful if you need to do generic rendering and
> > thus pre-allocate a color-cube palette. :(
> 
> Yes, I know - I'm quite a bit in the graphic business as well ,-)
> Though I also have some good old machines such as SPARC Stations
> around and usually want to write code in a way to not interfere with
> such older machines people still (might) want to use. Also I might
> even need a working 16 color fallback for the rare case neither
> vesafb nor a card specific fb driver takes over and it runs on the
> plain VGA FB console, yuck.
> 
> Yours,
> 


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