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Re: [E-devel] Evas and the framebuffer



> ....
> ....
> 
> >
> >       What do you mean by an "object engine"?
> > 
> 
> Its the abstraction needed to make evoak work, its a special type
> of engine. For example all the evas_object_* are redirected to the
> engine function so evoak (the engine) can send the request to the
> server.
> 

	Well, this certainly sounds like something interesting.. :)