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Re: [E-devel] Edje not working



OK, I've found the problem. It seems that casting
unaligned ints doesn't work on the GP2X. I modified
EXTRACT_INT accordingly and now it's working. It's a
bit slow, but I assume that's due to the lack of a
fpu.
Thanks to everyone who helped me get it working :)

Frank


--- Carsten Haitzler <raster@rasterman.com> wrote:

> On Sat, 1 Jul 2006 19:05:21 -0700 (PDT) Frank
> Dischner <phaedrus961@yahoo.com>
> babbled:
> 
> > Thanks for the tip Simon! The error code returned
> is
> > EDJE_LOAD_ERROR_UNKNOWN_FORMAT. After a quick
> glance
> > it seems that the problem is somewhere in
> eet_open.
> > I'll investigate further and let you know what I
> find.
> 
> aaah. eet recently got patches to move to using mmap
> for eet files. something
> could be broken there that happens to show up on
> arm.. ?
> 
> > Frank
> > 
> > --- Simon TRENY <simon.treny@free.fr> wrote:
> > 
> > > Hi Frank,
> > > 
> > > On Fri, 30 Jun 2006 19:41:46 -0700 (PDT),
> > > Frank Dischner <phaedrus961@yahoo.com> wrote :
> > > 
> > > > Hi,
> > > > 
> > > > I'm trying to get the EFL working on a
> handheld
> > > running linux and am
> > > > having some problems. I've got the libraries
> > > compiled and rendering
> > > > to the framebuffer and I can display images,
> use
> > > timers, get input
> > > > etc. However, neither edje nor emotion objects
> are
> > > displayed. For
> > > > example, I compiled eem and by navigating
> blindly
> > > I can change the
> > > > background, but none of the menu items are
> shown,
> > > though it works
> > > > perfectly on my desktop. I've read through the
> > > code many times, but
> > > > honestly have no idea where the problem is. Is
> > > there something simple
> > > > I'm missing? I don't know if it makes a
> > > difference, but I've compiled
> > > > the libraries without X. Any ideas?
> > > 
> > > Edje uses Evas for rendering, and is not
> dependant
> > > to X (if I remember
> > > correctly). So if Evas works and Edje does not,
> it
> > > is probably an error
> > > that occurs during the loading of the .edj file.
> > > 
> > > Use edje_object_load_error_get() to see if a
> load
> > > error occurs. Here
> > > are the list of the error codes:
> > >      EDJE_LOAD_ERROR_NONE = 0,
> > >      EDJE_LOAD_ERROR_GENERIC = 1,
> > >      EDJE_LOAD_ERROR_DOES_NOT_EXIST = 2,
> > >      EDJE_LOAD_ERROR_PERMISSION_DENIED = 3,
> > >      EDJE_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED
> = 4,
> > >      EDJE_LOAD_ERROR_CORRUPT_FILE = 5,
> > >      EDJE_LOAD_ERROR_UNKNOWN_FORMAT = 6,
> > >      EDJE_LOAD_ERROR_INCOMPATIBLE_FILE = 7,
> > >      EDJE_LOAD_ERROR_UNKNOWN_COLLECTION = 8
> > > 
> > > Tell us what code is returned by
> > > edje_object_load_error_get(), maybe
> > > it could help.
> > > 
> > > 
> > > > My plan was to write a new menu for the GP2X
> > > > (www.gp2x.com), but I haven't gotten the efl
> to do
> > > > anything useful yet. If I do get something
> > > working,
> > > > then I'll definitely post my progress on the
> > > forums at
> > > > www.gp32x.com.
> > > 
> > > Interesting idea, I wanted to do that too but I
> > > haven't had the time
> > > (and I still haven't the handheld too :)). I'd
> be
> > > glad if you could post
> > > here a video of the handheld running an EFL app
> once
> > > you'll have solve
> > > this problem :)
> > > 
> > > 
> > > Regards,
> > > Simon TRENY <MoOm>
> > > 
> > > > 
> > > > Thanks
> > > > Frank
> > > > 
> > > >  		
> > > > ---------------------------------
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> 
> -- 
> ------------- Codito, ergo sum - "I code, therefore
> I am" --------------
> The Rasterman (Carsten Haitzler)   
> raster@rasterman.com
> �繥¿
> Tokyo, Japan (��� ����)
> 


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