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Re: [E-devel] ETK without X possible?
You can now use the Etk_Embed widget to have Etk's widgets in your evas
programs, but Etk is still dependant on X. It means that you can now
use Etk widgets in a framebuffer program, but since Etk is still linked
to X, you'll need to have X installed, even if it is not used :o
Next task will be to move the Ecore_X-dependant code to a different
dir, so we could build Etk without X.
Simon TRENY <MoOm>
On Sun, 18 Jun 2006 17:33:22 +0200,
Simon TRENY <email@example.com> wrote :
> Hi Michael,
> The ./configure script indeed looks for Ecore_X and doesn't complain
> if Ecore_X is not detected but there are still some pieces of code in
> Etk that uses Ecore_X without the #ifdef/#endif thing
> (Etk_Popup_Window for example), so for now, you can't compile Etk for
> the framebuffer.
> But we plan to put all the Ecore_X-dependant code in a separated dir
> (ie the files etk_dnd.c, etk_selection.c, etk_clipboard.c,
> etk_popup_window.c, ...) so a framebuffer port could be really easily
> Simon TRENY <MoOm>
> Le Sun, 18 Jun 2006 16:50:55 +0200,
> Michael 'Mickey' Lauer <firstname.lastname@example.org> a
> _crit :
> > Hi,
> > ecore_x looks like an optional dependency for ETK. Would it be
> > possible to run it without X at all? I already work with
> > framebuffer-only versions of evas, ecore and edje. It would be nice
> > to have access to a full blown widget toolkit without needing X.
> > While I can do a lot of impressive things with edje alone, it's
> > still a bit low-level.
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