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Re: [E-devel] Evas and sub-pixel resolution



On Mon, 3 Apr 2006 22:32:32 -0500 Brian Mattern <brian.mattern@gmail.com>
babbled:

> On Monday 03 April 2006 22:26, Jason Tackaberry wrote:
> > On Tue, 2006-04-04 at 12:03 +0900, Carsten Haitzler wrote:
> > > a bit of a pipe dream as it's either
> > > 1. really expensive as you basically have to render N times more pixels
> > > and
> >
> > Doesn't opengl support subpixel resolution?
> >
> > What I'm trying to do is a Ken Burns type effect for a photo slideshow,
> > where it scales and pans the image slowly.  This is only possible using
> > subpixel positioning and scaling.  (Well, that is assuming I don't want
> > it to look corny :))
> >
> 
> You can always keep your own geometry struct (with floats for x, y, w, h), 
> update THAT each tick, and then round to ints for your 
> evas_object_move/resize calls.

problem is... then the image appears to move in "jumps" of 1 pixel if its moving
VERY slowly instead of creeping across the screen.

> --
> rephorm
> 
> 
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    raster@rasterman.com
裸好多
Tokyo, Japan (東京 日本)