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Re: [E-devel] Bug with ARGB32 buffer canvas when stride != output width * 4

On Mon, 2006-04-03 at 12:35 +0900, Carsten Haitzler wrote:
> note: if your buffer width != width * 4 - then evas does an extra copy from a
> temporary buffer to the final buffer. evas takes lots of shortcuts when it can
> and will render directly to the dest buffer if it meets requirements (ARGB32,
> dest bytes per row = 4 * width). 

Is there a technical reason for this?  I mean, shouldn't it just be a
matter of using row stride in all the offset calculations instead of the
output width?