[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [E-devel] evas scene graph architecture



On 2/23/06, The Rasterman Carsten Haitzler <raster@rasterman.com> wrote:
> On Thu, 23 Feb 2006 01:49:00 +0800 "Rogelio Serrano"
> <rogelio.serrano@gmail.com> babbled:
>
> > How is the evas scene graph organized? From reading evas_render.c it
> > looks like a list.
>
> a list of layers. layers have lists of objects. objects can have lists of sub-objects (if they are smart objects) (so effectively a segmented tree). nothing fancy.
>
> > Where is the scene graph documented?
>
> evas/src/lib/canvas/*.c :) (ie - code)
[snipped...]
>
> --
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> The Rasterman (Carsten Haitzler)    raster@rasterman.com
> 裸好多
> Tokyo, Japan (東京 日本)
>

Cool!

I just read through the canvas source code and now im writing unit
tests. Not that its needed.

--
www.smsglobal.net SMS Global Ltd Short Message Service For Seafarers