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Re: [E-devel] evas scene graph architecture
On 2/23/06, The Rasterman Carsten Haitzler <email@example.com> wrote:
> On Thu, 23 Feb 2006 01:49:00 +0800 "Rogelio Serrano"
> <firstname.lastname@example.org> babbled:
> > How is the evas scene graph organized? From reading evas_render.c it
> > looks like a list.
> a list of layers. layers have lists of objects. objects can have lists of sub-objects (if they are smart objects) (so effectively a segmented tree). nothing fancy.
> > Where is the scene graph documented?
> evas/src/lib/canvas/*.c :) (ie - code)
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> The Rasterman (Carsten Haitzler) email@example.com
> Tokyo, Japan (東京 日本)
I just read through the canvas source code and now im writing unit
tests. Not that its needed.
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