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As soon as i'm at the point where it can load and display a WAL skin
i'll start reverse engineering MAKI. Many skins don't require MAKI and
will already somewhat work so that will be not completely useless yet.
Once i have made some progress with MAKI i'll start looking into coding
a WAL-to-EET converter :)

Here are some screenshots:

http://linux-media.net/walengine-ss1.jpg
Looks much like a WA2 skin, but is in fact a WAL skin (notice the "ML"
button)

http://linux-media.net/walengine-ss2.jpg
Pepsi skin, also with a few errors yet

http://linux-media.net/walengine-ss3.jpg
Here at the top right you can also see the WAL debugging shell
which provides run-time information about various WAL objects and state
data

http://linux-media.net/walengine-ss4-mmd3.jpg
This is a rather complex WAL skin, it has a lot of display errors so
far because many elements aren't handled right yet.

:)

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Carsten Haitzler (The Rasterman) wrote:
<blockquote cite="mid20040925112254.6ee974cd@slimey" type="cite">
  <pre wrap="">On Fri, 24 Sep 2004 21:41:00 -0700 Milosz Derezynski <a class="moz-txt-link-rfc2396E" href="mailto:md@relevantive.de";>&lt;md@relevantive.de&gt;</a>
babbled:

  </pre>
  <blockquote type="cite">
    <pre wrap="">Is it possible to do animations with only Evas (without using Edje), or 
at least with Edje, but without using EET?

For implementing winamp3/5 WAL skins i'd need animations but it's 
unfeasible to preprocess the WAL each time and create appropriate .eet 
files from it. Although that's an option that i would use if everything 
else fails (unhandy for the user etc...),i'd prefer to do without that.
    </pre>
  </blockquote>
  <pre wrap=""><!---->
actually - that'd be kind-of REALLY COOL. a WAL to EDJE converter :)


  </pre>
</blockquote>
Yes it really would :)<br>
<br>
The whole trouble with this that while most of Wasabi is opened, MAKI
(the scripting language, well as you probably know) is not. I will
reverse engineer MAKI when i have&nbsp; the UI part done.<br>
<br>
<br>
<br>
What i'm doing right now:<br>
<br>
The code i linked to in a former post was just a test - Right now i'm
reworking it using GLib, Ecore/Evas and libxml2.<br>
<br>
>From GLib i'm using only the GObject system and the signaling which is
more elaborated and flexible than Ecore's/Evas's (they do their job for
what they're meant, but i need more complex stuff for the WAL UI
backend). All the windowing and graphics are managed by Ecore_Evas, the
GLib/GTK main loop is not being used but rather the Ecore one. So in
fact i have hybrid GLib/Ecore/Evas objects and it works very well
together.<br>
<br>
As soon as i'm at the point where it can load and display a WAL skin
i'll start reverse engineering MAKI. Many skins don't require MAKI and
will already somewhat work so that will be not completely useless yet.
Once i have made some progress with MAKI i'll start looking into coding
a WAL-to-EET converter :)<br>
<br>
Here are some screenshots:<br>
<br>
<a class="moz-txt-link-freetext" href="http://linux-media.net/walengine-ss1.jpg";>http://linux-media.net/walengine-ss1.jpg</a><br>
Looks much like a WA2 skin, but is in fact a WAL skin (notice the "ML"
button)<br>
<br>
<a class="moz-txt-link-freetext" href="http://linux-media.net/walengine-ss2.jpg";>http://linux-media.net/walengine-ss2.jpg</a><br>
Pepsi skin, also with a few errors yet<br>
<br>
<a class="moz-txt-link-freetext" href="http://linux-media.net/walengine-ss3.jpg";>http://linux-media.net/walengine-ss3.jpg</a><br>
Here at the top right you can also see the WAL debugging shell<br>
which provides run-time information about various WAL objects and state<br>
data<br>
<br>
<a class="moz-txt-link-freetext" href="http://linux-media.net/walengine-ss4-mmd3.jpg";>http://linux-media.net/walengine-ss4-mmd3.jpg</a><br>
This is a rather complex WAL skin, it has a lot of display errors so<br>
far because many elements aren't handled right yet.<br>
<br>
:)<br>
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